This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'm in the mood for modeling a spacedoc or space station or something in that fashion. Have been for the last year, but you know...
I have a totlly cubical engineering mind, and love when things are tidy and vertices are all on grid intersections.
Organic modeling just wreck havoc on my mind!!!
I can't sketch for sh## and I'm out of inspiration.
I want to put in alot of details, but I don't know where to start.
Would you recomend starting whit a cube, and take it from there, or start making detailed pieces first, and then make something to put it on?
I didn't find any category for "creative process" and since I'm doing it whit polys, I put it here
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