Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 30-11-2005 , 06:50 PM
DukerX's Avatar
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Join Date: Nov 2002
Location: Sandnes, Norway
Posts: 99

Where to start??

I'm in the mood for modeling a spacedoc or space station or something in that fashion. Have been for the last year, but you know...
I have a totlly cubical engineering mind, and love when things are tidy and vertices are all on grid intersections.
Organic modeling just wreck havoc on my mind!!!
I can't sketch for sh## and I'm out of inspiration.
I want to put in alot of details, but I don't know where to start.

Would you recomend starting whit a cube, and take it from there, or start making detailed pieces first, and then make something to put it on?

I didn't find any category for "creative process" and since I'm doing it whit polys, I put it here user added image


-DX-
# 2 01-12-2005 , 09:13 AM
t1ck135's Avatar
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Join Date: May 2004
Location: UK
Posts: 1,991
Personally I'd say try using a cube, block the main areas in and take it from there. Just dive in headfirst and have fun user added image

Saying that I'm still trying to find a modelling technique and can get stuck with the initial start too :p


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