Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
er im in process of uv mapping and ive watch a tut on uv mappin in zbrush and i really like the UV mapping technique he uses, he maps all planer then joins up but maps how you would see them e.g. maps chest, the side, the back all seperate and then makes em so thy dont distort, and im tryin to do that with my model but everytime i planer map it maps the whole object, i know i could extract the faces but its a pain cos i wont wont it all seperate, in zbrush he wos mappin just the faces he selected how do i do this in maya?
Thanks
j0sh
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