This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I am a major Maya noob and I need to know how to apply textures to objects using Photoshop. There are a couple tutorials that show you texturing tips but all of them start when an outline of the object is already in Photoshop. Can anyone tell me the step-by-step process of getting the outilne of the objects into Photoshop???
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