This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am a major Maya noob and I need to know how to apply textures to objects using Photoshop. There are a couple tutorials that show you texturing tips but all of them start when an outline of the object is already in Photoshop. Can anyone tell me the step-by-step process of getting the outilne of the objects into Photoshop???
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