After spending a fair bit of time animating things for my new showreel, i thought i'd take a break from animating for a bit and do some modelling (which in turn will probably lead to more animation). Plus my new modus operandi is to actually finish projects after starting them.
Ok onto the character, several years ago I did a sketch for a cartoon devil/demon character, which i later polished up in photoshop and used in one of my uni projects.

A friend of mine suggested I make it in 3D. Something that I had toyed with in the past but thought that i might be able to pull off now. So here's what i've done so far...
Reference image

Polygon Front View - Mouth Open

Polygon Perspective View - Mouth open

SubD Side View - Mouth Closed

So the base mesh is mostly finished...now comes the next decision, do I try to add more details in another app like zbrush (which i have no idea how to use), or do I unwrap, texture and rig the guy for some animations, I must admit, I am itching to do some facial blendshapes

All crits welcomed...