This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
just been experimenting with bump maps before starting for real. On my grey base image in photoshop, if I paint one white stripe and one black, in my renders, the white one appears sunken in, but the black one has no effect at all.
do you mean the alpha gain? I've tried altering it, and the alpha offset values. It makes a difference to how the white is rendered, but the black still has no effect.
Ok, just tried it with a new scene and it is working now. Don't know why it wasn't in the previous scene.
Another question if I may - even using a fairly high resolution texture (1024 x 1024), after I blur my lines (to fade in and out of the shadow, I'm trying to do some inner chest muscles), the bumpstarts to look pixelated when I render. Are there any ways to avoid this, or are normal maps a better solution? I'm hoping there's a way to sort the bumps, since I've not looked at normal mapping yet.
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