This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
It's been a while since i've put am update, did a lot on the head. I 've exported it into Zbrush divided it a couple of times and made a normal map and a cavity map. In Photoshop made a spec map. Still think it needs more work, but getting there
Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
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