Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-03-2008 , 09:12 PM
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Binding workflow

Hi,

I'm about to start a skeleton for my character. I've created clusters to make him blink. Now I want to create a skeleton, bind and skin him. Then I will make some blendshapes.

My question is, is it ok to just bind, skin and animate his mesh, then apply a smooth at the end before rendering? Because I see some suggestions that a proxy could/should be used prior to skinning. Will the method I am planning to use be ok or am I on the wrong track?

cheers,

gubar

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