Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 09-09-2005 , 02:35 AM
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Join Date: Aug 2005
Location: San Jose, Ca, USA
Posts: 150

maya book advice and basic workflow

2 things...
I should be getting Maya 7 unlimited in the mail any day now, and although im learning a lot form this sites tuts and forums, i feel i need to build myself up a little library of books. I want books that cover all of the old and new functions in 7 unlim from a-z while still being user friendly. Also books that break up the basic workflow. For instance, i saw good reviews on Mt McKinleys site for the art of maya and a character book but im afraid they might be too out of date for the new version...there might be better/easier ways to do things and new options altogether

Also, i was wondering what the basic workflow of a character usually is...first model then blendshape, uv, tex, bind to skele.....
can you bind diff parts of a body to a skele at diff times?


What I lack in skill I make up for with enthusiasm.
# 2 10-09-2005 , 12:18 AM
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Join Date: Aug 2004
Posts: 408
Uhm, to my knowledge you can bind to skeleton then unbind to work on skinning of a different part, then rebind again. I don't think Vertex Weights die when you unbind a skeleton.

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