Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 01-04-2008 , 01:48 PM
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Join Date: Nov 2006
Posts: 1

help for face texturing

hi,
this is my first post here. i have been learning maya since 2 two months. this is my first project.
i'd like to know that how i can improve my texturing skill. so plz give me suggestions.
thanks

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# 2 01-04-2008 , 10:39 PM
AikoWorld's Avatar
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Join Date: Dec 2005
Location: London
Posts: 429
i would repaint the eye area, the eyelids should be modelled rather then painted.

You can use the paint tool to add nurbs eyelashes instead of a plane.

I would do the same for the eyebrows

For the hair you could use Paul Tosca`s tutorial
https://www.paultosca.com/varga_hair.html

For the rest it looks like a fun character, keep it up,

# 3 01-04-2008 , 11:03 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
your lip area is off... the texture is smaller than the actual lips.

on a related note, it almost looks as if the eye area isn't quite hitting where it's supposed to, either. did you paint this texture, or are you just trying to stretch an image over the head model?


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