Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 01-03-2009 , 11:48 PM
Registered User
Join Date: Feb 2009
Posts: 47

Re-orient a joint...

I did by mistake a freeze transformation on a hand joint, so now when i try to close it's fingers it gets all messed, the rotation axis no longer aligned with the the fingers. What tool should i use to correct it???

Thank You!

# 2 02-03-2009 , 02:26 AM
RockyMills_01's Avatar
Subscriber
Join Date: Apr 2005
Location: St. Kitts, Caribbean
Posts: 235
well, you can rotate the rotation axis yourself or use the "Orient Joint" command under the "skeleton" tab.

# 3 02-03-2009 , 11:19 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
hmm - can't really remember rigging too well - but i'm sure there was an offset joint attribute... or something similar - or you could copy (and make negative where necessary) the values from the opposite side.... i think.... my memory is fading....

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads