Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-09-2011 , 08:35 PM
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The table

Thought I would do some thing different for me, looking at lighting not my strong point. I do know theres a seam or two on the wood texture.............dave

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# 2 21-09-2011 , 04:29 PM
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Going to have to get rid of that wall paper (it was free LOL) and send the apple of to mudbox..........dave

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# 3 21-09-2011 , 05:12 PM
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strictly talking about the lighting...
it look better in the second image. there was a massive area that was over exposed in the first.
its always a good thing to block out lighting with a nice grey shader. So i would suggest you go back and try getting a nice light rig with some diffuse shaders.

# 4 21-09-2011 , 09:49 PM
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Thanks Dom
Done a little as you suggested not sure if I getting there as I have changed the wallpaper and the table texture, the grapes will look a little grainy as I turned the sampling level down to get quicker renders.............dave

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# 5 22-09-2011 , 01:20 AM
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Looks a little dark dave.....how many lights? It isnt easy with lights man....model looks nice though mate.

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# 6 22-09-2011 , 08:05 AM
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Yes and thanks Bullet it is a little dark, there are 3 lights at the moment lighting this part of the scene. I am trying for that morning look...........dave

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# 7 22-09-2011 , 09:31 AM
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why don't you change the camera to get a more interesting shot/composition? try changing the focal length and framing. When you are happy, lock the camera and just keep rendering from the same place. That way you will have a better idea of where you need more light or less light.
I would suggest that doing scattering or anything like that on the grapes or rendering you glass is a waste of time. you said yourself you need to drop the samples to get quicker renders. well, a few renders with no materials will be a very quick way to test your lights and camera angle.

# 8 22-09-2011 , 08:57 PM
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Thanks Dom
Yes I was thinking of locking the camera but was not happy yet with the compostion, done a little light linking as the was to much light going on the window wall and the light coming through the window now goes through the picture plane at the back. Still lacking some thing in the compostion may be curtains? some thing to allow a little more light in............dave

Edit:A bit to dark added another light set at .1 just to lighten the back wall

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Last edited by daverave; 22-09-2011 at 09:39 PM.
# 9 24-09-2011 , 11:25 AM
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Added a chair, the wood texture looks dull not sure why, got colour bump and specular maps on it any idears.............dave

Edt:The last shot includes a occlusion layer

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Last edited by daverave; 24-09-2011 at 04:15 PM.
# 10 27-09-2011 , 07:07 PM
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Little update..............dave

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Last edited by daverave; 27-09-2011 at 08:51 PM.
# 11 27-09-2011 , 09:52 PM
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Good job

Your scene looks nice it does feel like the early morning. The bright corner looks out of place and is distracting from the rest of the scene though.

Jake

# 12 27-09-2011 , 11:05 PM
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well done dave....Jake, well spotted...what is happening in the corner there dave?

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# 13 28-09-2011 , 07:09 AM
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Thanks Guys
Its the light comming through the window, this pic should show it better............dave

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