Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-01-2012 , 08:13 AM
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rigging and skin weights

So i'm coming VERY close to rigging up my imp model the body is all assembled but the head is still detached because I was wondering for the purpose of painting on skin weights would it be better to leave the head detached so that I can paint on the weights separately from the rest of the body, or should i just go ahead and combine everything and just go at it?

model thread here:

https://simplymaya.com/forum/showthre...threadid=37090

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