Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 08-10-2003 , 09:12 PM
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Join Date: Aug 2003
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Thanks user added image Sorry for the late reply *g*

It´s just one spotlight and one pointlight, standard material, 2 color shading @ vectorrenderer, outlines = hairline and thats it

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