Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 226 23-12-2005 , 09:35 PM
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woa! a ghost pinball machine :blush:
seriously nice render mate but, you should change the couch color


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# 227 24-12-2005 , 02:07 PM
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another update with the pinball machine, I'm don't put the glass of the machine for this render. render time 11hours 45 minutes.

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Last edited by vim; 24-12-2005 at 02:12 PM.
# 228 24-12-2005 , 05:08 PM
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wireframe

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# 229 24-12-2005 , 05:19 PM
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zoom on the wireframe

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# 230 24-12-2005 , 05:20 PM
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texture and shader

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# 231 24-12-2005 , 09:35 PM
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r u serious... 11hrs???

you need to do some serious optimizating.
this should not take 11hrs, or even 1hr to render imho.

# 232 26-12-2005 , 05:08 PM
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It not unusual for renders to take that long. I have seen quite a few renders ( great ones at that ) take a few hours to render. His high render times may be due to high photon settings for GI, and high ray settings for FG. He should be rendering is passes for a scene that busy, and composite all in photoshop.

# 233 26-12-2005 , 10:36 PM
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another update

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# 234 01-01-2006 , 12:30 AM
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Very nice job Vim ..goodluck in the comp mate ..Happy New Year.

# 235 01-01-2006 , 03:01 AM
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thx jsprogg and happy new year :blush:


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