Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
very minor update, adding the other end of the bow in as well as adding some reference pics to compare how off I am. Ignore the bottom right edge on the last one as I'm still shaping it
minor update tonight, started on the head of the cello as I was itching to see how to do the swirly effect.
still lots to shape but I've taken some quick photo shots to show the detail I'll be trying to achieve.
Managed to snap a bit of time to do a bit more. Can't wait to have a weekend to actually spend a fair bit of time on this (not for a few weekends though).
Anyways, the bow just needs a bit more detail adding and then joining up. Here's a quick grab to show the bend it has (not tightened up to play with).
Also I've started adding detail to the head (smoothed version showing) and started on the basic shape of the body.
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