This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I think it depends on the type/genre of game. In Morrowind, a first person rpg, there may be cloth animation (though there isn't) and in future there may be sss.
But in games like Age Of Empires, Age Of Mythology, Warcraft III, there are tens of characters which fill the screen. Even hundreds. They are all viewed from very far. there is no way you can add such complicated calculations in those games. It won't be possible in near future too.
I finally found time to do a small walk cycle.
I still havent done any tweaking at all on it...but its coming along.
I added a couple set driven keys for finger controls and a couple blend shapes.
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