rigging the foot...
I worked on this free 3d-palace maya dreadnought tutorial a while ago and was perplexed trying to figure out how the rig the foot. I had some time this weekend to tinker around with it and figured it out.
I set up a simplified version of the foot and leg and then used aim constraints and some parenting to rig the pistons on the toes so that they operate properly when the leg or toes are rotated..
link to an avi of the working linkages: https://home.comcast.net/~rmulawa/3dp...ise/foot01.avi
link to the maya file: https://home.comcast.net/~rmulawa/3dp...cise/foot01.ma
If there are enough interested in how to rig a piston setup like this I'd be happy to whip up a vid capture of the process.
Cheers,
Rick M.
Last edited by ctbram; 19-05-2007 at 08:56 AM.