Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 16-03-2007 , 06:09 PM
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Finished blocking out the body. Ive decided to make some sort of vehicle aswell. I'll get designing soon. I know he is disproportioned at the moment but i still need to fix it.

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# 17 17-03-2007 , 12:25 PM
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hehe, nice modelling some guy, he's really got that fun cartoony look user added image

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# 18 18-03-2007 , 12:41 PM
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yeah - nice work some guy.

It might be worth beefing up his backpack - it looks a little thin at the moment, but other than that, this is looking cool.
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# 19 18-03-2007 , 03:56 PM
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coming along nicely. My only suggestion is doing something with the feet, they look a little too big.

# 20 18-03-2007 , 08:00 PM
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Hey all, thanks for the comments user added image

Rhetoric Camel-As ive said the proportions need to be fixed up.

Arran- Thanks, after i fix up the main character i was going to detail it more. atm it is just a temp to see where it'll go

Tick- I was going for the cartoony look so it's good to know iv'e done it right

Updates soon user added image


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# 21 19-03-2007 , 04:13 AM
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And updates they came...
I am going to work on details such as cloth folds and asymetry.
Still keeping it low poly.

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# 22 19-03-2007 , 05:15 PM
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Iv'e basically finished the body. I have also made a start on the pack.

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# 23 19-03-2007 , 05:16 PM
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...

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# 24 20-03-2007 , 01:17 AM
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Here is another version. I like this one better.

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# 25 20-03-2007 , 01:19 AM
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wire of the face

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# 26 20-03-2007 , 01:23 AM
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Looking cool! Let's see some more details in there! user added image

# 27 20-03-2007 , 04:48 AM
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Thanks user added image
The detail will happen soon. I have made a start on the oversized drill.

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# 28 20-03-2007 , 04:49 AM
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...

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# 29 22-03-2007 , 05:31 AM
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Here are a few occlusion renders. They really bring out some of the detail.
A question to mike- How low is low poly. So far this is 2500 faces (Unoptimised). Is that good or should i try to lose some?

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# 30 22-03-2007 , 05:31 AM
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C&C welcome

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