Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 01-12-2007 , 02:27 AM
MeTaXo's Avatar
Registered User
Join Date: Dec 2006
Location: london
Posts: 11
also dose this look right ?

Attached Thumbnails

# 17 01-12-2007 , 03:03 AM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
You can save it where you like as long as you can find it.
4K is quite a large texture and if you don't have much ram your machine might struggle if you get a few of those in it.
I believe the maximum resolution for a single texture is 8K (8192).
BTW I noticed you have the resolution set to 4000, Maya really likes textures to be the power of 64 so it should be 4096 although that seems a little large for your still unless you are planning a HD image.

Looking at your layout I think you could rearrange them to make better use of the space and make them slightly larger,try and create a square with them which will allow you to scale them as large as possible.




2 x Modeling Challenge Winner
# 18 01-12-2007 , 10:35 PM
MeTaXo's Avatar
Registered User
Join Date: Dec 2006
Location: london
Posts: 11
obviously you have quite some experience....

do you know of any other way of tiling a texture efficiently for high detail ?
Such as the common brick tiling scenes ( pic below )

or using another programme ..?

or possibly I can make my model a little simpler for the sake of rendering...

Attached Images

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads