This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I tried to make a cylindrical projection again and now it seems a lot better. Don't know whats going on But now I have a problem with 2 edges. The get stretched and look now very good. Take a look:
Select the bounding UVs for those two loops and scale them in the UV editor in Y apart or together to remove the stretching. It's just stretched in one dimension right?
EDIT: If that doesn't work, can you post a shot with the image turned on, dimmed, in the UV editor and select the UVs around where the problem is?
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