You need to move it down, just look at some one the eye socket they extend a lot down..............daveAh, yes. I see now, and then I'll just continue the other loop from under the eye and it will be all quads.
Is that loop under the eye good? Or it shouldn't be there?
Yeah, it's like a game. X)Hey that's looking loads better already. Keep it up!
Ok, I moved it. It's supposed to be that bag under the eye, right?You need to move it down, just look at some one the eye socket they extend a lot down..............dave
Thank you so much!You have some of topligy there now. its up to you to move it around to make a face.........dave
Ahh, great! I hope I don't get it now I've viewed this post!You have some of topligy there now.
I tried to use a reference image that I've found online, but it wasn't good enough to fit on the planes for side and front view same time.Ahh, great! I hope I don't get it now I've viewed this post!
@SilverFeather:
I wouldn't worry too much about the eye brows just yet, I would concentrate on getting the forms of your head nailed. Are you using reference planes for this? It might be a good idea just until you get the basic shape and proportions down. As you're going for a cartoon look, even if you don't use reference planes to fully define your mesh, you can at least use them to see how the different forms of the face are shaped, and how they relate to one another.
Ok, thank you. I'll look for the rest of the triangles. Good luck with your work.Should have said some edge flow not topligy. Going to have to stop helping you so much to get on with my own stuff, I hope you are starting to get the idea...........dave
I would too if I can find a good reference image. The ones I have now are near useless.Thats looking a lot better now you need to get the form better I would do as Mayaniac suggested...........dave
I'll check for that then thanks.This is lookin much better. As for the ref just google image search in the large category "3d.sk" and you will find something. I just did and found a front and side profile of some chick that a dude put next to his model. Chop it out and make the imageplanes. The only thing I can figure to make the flow better is to add a edgeflow that goes with the contour of the jaw and up the side near the front of the ear and loops to the forehead. This isn't necessary but helps when doing my facial animation and gives the possibility for targeted flow later on.
Also keeping the eye loops contained would reduce the amount of edges going over the nose. Just loop extrude outwards. The eye should have about 8 polys coming out from it and extruding. 2 for the edges and 3 for bottom and top. Now that I think about it ZBrushWorkshops has a 90 minute video solely on topology in ZBrush which would help you understand topology much better. It is free. All you have to do is sign up for the email. Watch that and I am sure you would understand the flow much better. He does drawovers showing the different loops and why they are there. Hope that helps...