I did not say the modo bevel was good. I simply showed that of the three packages - maya, max, and modo - modo does make the best effort at producing the proper looking bevel for the given poor starting topology.
The issue is the starting topology is poor for creating bevels at the selected edges. There is no modeling sw that I know of that can resolve this kind of a bevel (given the starting topology). Therfore, to get a proper bevel you need to think about your starting topology and in this case start with a mitered corner geometry.
Or do as Jay suggests and simply add support edge loops and sub-divide although this will produce heavier geometry in the end.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 17-06-2012 at 01:34 AM.