This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Yaay, i had a post . Well, i was super busy all this week so i had little time to work on him.. Hopefully this weekend i can get the head mostly finished, and the body started .
"I should call you sugar maple tree cause i'd totally tap that" haha
Ok guys, I modelled the front of his chest, and i was originally going to just make it be the same design in the back, but thick... but that would of been boring, after seeing all the other robots! SO, the front is like a shell.. and im going to TRY to model lots of mechanics in the back, and then some thrusters that will be my own design.. hopefully i wont be steppin on mikes and brians toes . It should look a lot different though . Ok, here it is C+C welcome .
BTW, i was just messing around with GI_Joe.. but i didnt get the best result with this.. but its better than default for a change .
"I should call you sugar maple tree cause i'd totally tap that" haha
, yea.. im not 100% sure how the "depth" and back of this robot is going to be modelled.. seeing there is no refrence that i can draw. BUT, it should be fine, and just let my imagination flow. Now if im right, this thing can consist of 100 pieces and it doesnt make a huge difference right? Thats considering he may do animation.. and art poses and whatnot, along with texturing. Thanks .
"I should call you sugar maple tree cause i'd totally tap that" haha
May the force be with you...always!
A Jedi shall not know anger nor hatred nor Love
The only way to live a good life is to act upon your emotions
A warrior is reborn when he has something to protect
Ok, i modelled some basic boosters on his back . I will be adding detail later. Tell me what you think . Oh, and i just did a poly count... 1238 polys so far . im going to be looking at 10,000 probably once its done.... who knows though.
"I should call you sugar maple tree cause i'd totally tap that" haha
Alright, sorry for few updates.. seeing I have been running around doing so much stuff. This is what i have so far , just.. im stuck. I am going to need to find a design for the back, to make it cool... . Hopefully i will have an update tonight.
"I should call you sugar maple tree cause i'd totally tap that" haha
Alright, i have modelled his ribs a bit, and they are hollow so that i can do something with them .. adds to the effect. Anyways, here is a front view . BTW, jewel in the front of the chest, as i realise now.. is waaay too flat.
"I should call you sugar maple tree cause i'd totally tap that" haha
Lol, yea i notice that undseth.... i just am not good at the round edges and such. I could smooth the chest, but then the corners all go rounded... my final render will definately not be crude like that though .. thanks for the advice .
"I should call you sugar maple tree cause i'd totally tap that" haha
WOW.. thanks so much ultragames! This technique worked GREAT!. Just I cannot post a picture though, seeing that theres one problem in my mesh that i just picked out, and when i do this technique, thers one area that ends up quite different... so i need to fix that first . I will post sometime tommorow. Thanks again ultragames... wonderful technique.
"I should call you sugar maple tree cause i'd totally tap that" haha
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