Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I’ve did it, what you mentioned above, and it still not working.
For example in denfoshaders I saw a few metallic shaders and those shaders looks so real, but I don’t want to use them because I want to learn to make my own shaders.
So how can they do those shaders?
I edited a graph for a metallic shader downloaded from there and a saw a bunch of nods there and I was unable to understand what are those doing, what is the functionality of those nodes, etc.
Please be more specific in explications or point me to a good metallic shaders tutorial.
Thanks.
"Imagination is more important than knowledge" A.Einstein
In the past week I managed to make the rest of the scene for my cyborg and I texture it.
I will post now the pictures of my cyborg from different angles, to include all the details.
OK here is the picture no.1
"Imagination is more important than knowledge" A.Einstein
LOL Mumbo
Yes its Australia… hmmm… it’s so obvious.
In deed Australia is a GREAT country and I have an affinity to it that’s the cause of his representation on Cyborgs map.
By the way YOU are from Australia, don’t you?
Is there anybody else from Australia who post in this forum?
"Imagination is more important than knowledge" A.Einstein
It was a little work on it
I try to do my best, because I want to work as 3D modeler & animator for an advertising company or why not for a movie production house…
Now I’m a product designer (lighting fixtures designer), but I want MORE!
"Imagination is more important than knowledge" A.Einstein
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