This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I am building a Hatchery (early version of Jurassic Park's) where the caveman develops domesticated dinosaurs. Quick shot of hatchling.
The same breed of dino (a little larger) will also hopefully be forming part of the failed experiment entitled; "wow if I tie 2 bits of rock that look like wings onto my dinosaur, it doesn't fly when I chuck it off a cliff" .
great stuff! only comment I have is that the bamboo supports look a little blurry compared to the rock texture and the board itself. Is it UV mapped or procedural?
I hope to animate the caveman as part of my 'Witchy learns animation and throws PC from window' project. But in the initial stages I shall settle for a nice rig and maybe a walk cycle LOL.
It's a UV mapped painted texture (over a pic) Pure, I think it is because I resized the poles after applying it (I reused the ones from the other thingy I built). I'll try remapping to the resized poles and that might fix it.
I hope to animate the caveman as part of my 'Witchy learns animation and throws PC from window' project. But in the initial stages I shall settle for a nice rig and maybe a walk cycle LOL.
It's a UV mapped painted texture (over a pic) Pure, I think it is because I resized the poles after applying it (I reused the ones from the other thingy I built). I'll try remapping to the resized poles and that might fix it. [/B][/QUOTE]
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off