Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 05-08-2003 , 04:26 AM
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That looks great, I'm looking forward to seeing how you finish this...

# 17 05-08-2003 , 03:26 PM
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wow! witchy this looks great! and it's a novel aproach to the subject as well!! user added image great stuff! it looks very flintstoney (which is a good thing!) user added image

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# 18 05-08-2003 , 09:05 PM
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Thanks, I am finding the Flintstones most useful user added image

I am building a Hatchery (early version of Jurassic Park's) where the caveman develops domesticated dinosaurs. Quick shot of hatchling.

The same breed of dino (a little larger) will also hopefully be forming part of the failed experiment entitled; "wow if I tie 2 bits of rock that look like wings onto my dinosaur, it doesn't fly when I chuck it off a cliff" .

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# 19 05-08-2003 , 09:06 PM
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Progress shots and wires etc.

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# 20 06-08-2003 , 12:48 AM
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You never cease to amaze me witchy. How you can keep that awesome cartoony style but still add that much detail just boggles me. keep it up man.


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# 21 06-08-2003 , 02:25 AM
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really cool.... really cool man!

# 22 06-08-2003 , 07:22 PM
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Thanks guys!

Early technical drawing board;

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Last edited by Witchy; 06-08-2003 at 09:38 PM.
# 23 07-08-2003 , 05:52 PM
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That is so cool man. How you do it, I dont know. Hehe.


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# 24 07-08-2003 , 08:37 PM
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hah, that made me laugh

good job so far


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# 25 07-08-2003 , 08:42 PM
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great stuff! only comment I have is that the bamboo supports look a little blurry compared to the rock texture and the board itself. Is it UV mapped or procedural?

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# 26 07-08-2003 , 09:10 PM
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great work!are you going make a short with him?

# 27 07-08-2003 , 09:29 PM
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Thanks all!

I hope to animate the caveman as part of my 'Witchy learns animation and throws PC from window' project. But in the initial stages I shall settle for a nice rig and maybe a walk cycle LOL.

It's a UV mapped painted texture (over a pic) Pure, I think it is because I resized the poles after applying it (I reused the ones from the other thingy I built). I'll try remapping to the resized poles and that might fix it.

# 28 07-08-2003 , 10:17 PM
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!

I hope to animate the caveman as part of my 'Witchy learns animation and throws PC from window' project. But in the initial stages I shall settle for a nice rig and maybe a walk cycle LOL.

It's a UV mapped painted texture (over a pic) Pure, I think it is because I resized the poles after applying it (I reused the ones from the other thingy I built). I'll try remapping to the resized poles and that might fix it. [/B][/QUOTE]

Funny realy funny

# 29 08-08-2003 , 01:17 AM
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Witchy, I love this stuff, it's so cartoony and... uhm... cute!
user added image :thumbsup:


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# 30 08-08-2003 , 01:36 AM
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Nice idea mate...


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