Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 31 06-11-2005 , 05:44 PM
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another update

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# 32 06-11-2005 , 06:00 PM
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what rendering method u using here?

# 33 06-11-2005 , 06:03 PM
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i'm using final gather mode with ray trace shadows


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# 34 06-11-2005 , 06:05 PM
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update

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# 35 06-11-2005 , 06:11 PM
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another view

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# 36 06-11-2005 , 07:22 PM
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model of another part of my pinball machine

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# 37 06-11-2005 , 07:55 PM
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This coming along great ..looking forward to seeing it textured.

# 38 06-11-2005 , 08:25 PM
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thx jsprogguser added image


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# 39 06-11-2005 , 08:41 PM
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I definitely like the run-down nature of your pinball machine and it'd be really cool if you can mimic that in your model and textures. user added image For instance, it looks like that metal bit you just posted has a slight bend at the bottom of it?

That kind of stuff adds a lot. Keep it up!

Also, keep an eye on scale and curvature. The bracket held down by the 3 screws seems like a different scale in the photo compared to your mesh so far. Picky, perhaps, but that's what this challenge is about. user added image

By the way, try to keep your attached images down to around 640x480.

# 40 06-11-2005 , 10:04 PM
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thx Mike... user added image

update

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# 41 06-11-2005 , 10:49 PM
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another update Im make the (special when lit) hole ... and some small detail..

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Last edited by vim; 07-11-2005 at 12:25 AM.
# 42 06-11-2005 , 11:11 PM
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What is your renderer and how do you have it setup?

Thanks

# 43 06-11-2005 , 11:22 PM
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Final gather mode


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# 44 07-11-2005 , 12:42 AM
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Great progress and model. I'm liking it. Lol, I wish I could take my computer apart and just take lots of ref pics but I can't.


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# 45 07-11-2005 , 02:34 AM
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update...

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