Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 29-09-2006 , 08:42 AM
GioChrono's Avatar
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Wassup

Georgette: Hi, thanks.

mrbozzo: Not sure what you're asking me, do you mean how do I go about creating the colour texture map?

t1ck135: Cheers. As I mentioned earlier in this thread, Shave has a cut map channel which does the same thing as Maya Fur's baldness attribute. I will use this method at the end to control the edges of the various hair groups once I'm happy with the look of it, and have tested it with different lights settings. I put off using maps as it can take a while to render and i'm just trying to keep it simple buy using the built in procedural options before I slap a map on the head. That way I can keep the map as an optional extra for tight close-ups.

Shave is cool, I have version 3.8 i think, for maya 6. Have you seen version 4 of shave? you can style in the standard maya viewports, so I'm sure it would allow you to switch to 4 panel ortho and perspective views. Would like to get it but think it's only available for maya 6.5 and up, so I'd have to spend a grand to be able to use it!

Gio


Gio

Creator of The Talos Project

# 32 30-09-2006 , 05:04 AM
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ah, must have missed the post describing it user added image

I was using a demo version back in january, something like version 3.6. Version 4 definately sounds cool, especially with being able to use the full viewports. It says its integrated into Max now so I might get around to using it again next year user added image

Keep up the cool modelling
Si


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# 33 30-09-2006 , 05:20 AM
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t1ck135: It does look cool, I might have to get it somehow.
Thanks for the support, I will be working on it again tonight, so will def post an update.

Cheers

Gio


Gio

Creator of The Talos Project

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