yeah. I had had some problems when i was trying to go from level 5 to level 6 on a couple of the subtools. Really elongated waiting time between strokes and visible outcome, and sometimes just plain failing to up the level. But as I hadnt uv'd him I knew, like I say, it was a bit of a non-starter. I was still wondering about colour maps, and the whole uvlayout thing so it was almost 'a sign' I guess, that I ran into trouble. It also gave me the chance to add some more edge loops in maya, as some of the geometry was very light and struggling to take much/any detail at the mid-subdivision levels.Originally posted by daverave
Didnt you have a problem with poly count in zbrush, may be you have to change the settings again to bring a high poly count item in?
Totally unrelated to the point of your thread (but your model is looking good so far!) but I was just wondering if we've ever done battle online, you on Xbox or PS3?Originally posted by ben hobden
Think I feel some modern warfare 2 coming on.
Yep, that's what it refers to, although I'm not actually a "Grand master"....lolOriginally posted by ben hobden
oh. When I was reading about displacement maps, I read you could export them in the 32 bit floating point variety...