This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
thanks Mike ..yeah you are right about the textures, they seem to be a little plain to me too ......still working on them though so hopefully I can improve the look by the end of the month.
As for the lighting ...there isn't any yet ..hehe just the default with a couple of extra to help, so that will imporve toward the end.
Thanks again it's always great to get feedback from someone who knows whats what so I can improve.
thx I-iybrid ...I am still strying to sort this texture thing out...I haven't had too much imput so I am have to search the web and read a lot...hopefully I can make the scene a little more interesting and dramatic by the end..we will see, but this has been a really good learning experience all the same if not a little frustrating too
All said and done this is my first ever effort so I have to be happy with it as a first go.
I have found the Spotlight is the best one to play with, lots of possibilities.
I generally use three point lighting.
I.E.
1. One overhead or main direction. (Shadows turned on)
2. One Backlight to soften shadowed edges (Can be coloured to match Object - using low Intensity - No Shadows)
3. One Parallel to object to be lit (Low Intensity - No Shadows)
You can map an image to the spotlight to give interesting effects and shadows. (Simulate a cloud casting a shadow etc)
The Best thing to do is to select the Light and use
---- Panels/Look Through Selected ---
to see what objects are iluminated by it. You can then control your lighting a lot more effectivley.
Jack for the fog I turned on Environment Fog in Render Globals and set a max height and played around with settings to get colour, spread density ect .
NightPhantom thanks for the tip..I will try and get some fog round the mountains too , although for now I can't envision where to place it ( top , middle ,bottom or a couple of whisps here and there ?).
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