some more time in z, and a bit of deja-vu. I uv mapped two or three items, but am going to sculpt before doing the rest. Ive already got some texture stretching. The cloak is a real challenge to uv well for me, I think I can get away with most of the other parts. Heres an update of the 'fisherman'. I dont know why I've called him that. I kind of took inspiration from the himalayan character from unchartered 2.
just a quick afternote to this thread. Been playing around with zmapper, looking at normal maps and cavity maps. Safer I thought, than displacement. Heres some of what I got in Maya. Still not there (the model doesnt help), but a little bit.
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