Hey Pure_Morning - thanks - I'd like to learn more about displacement maps at one point - I've used a bump map with a uv map on polys - similar?
For this project however, poly count just isn't an issue - it's precision I'm interested in. I've been looking at photorealistic nurbs models and that's what I'm hoping to accomplish. It's going to take a while I think. Planning a nurbs model so that the patches can be stiched and maintain tangency is the biggest challenge.
Check out the subsurfacescattering on my tongue...
<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>