Search item cannot be found.Can't verify on the end of Maya but in C4D I have to increase the dynamics iterations to give a better result otherwise chains won't react properly and things bounce on the floor when coming to a stop. I am sure that there is something much like this in the controls. I would research the keywords of "maya dynamics iterations."
Googled it and also searched the maya guide but nothing about that. Just an example in Maya 2012 guide about a ball bouncing off passive rigid body, but the system I've set up here is a little different, with 4 rigid bodies and 1 active, while 2 of them are moving and 2 are not. All 4 rigid bodies were selected when I made them passive collider, I didn't select each separately and assign passive collider.
Changing these also changes the trajectory of the ball. It now misses the red racket again...Check the collision tolerance and the step size in the attributes for the rigidSolver.
Tried to move the red racket... I get an even FREAKIER effect: The ball runs after the racket! O.o So it appears that the red racket has influence on the ball's trajectory too somehow. But it didn't even touch it.