Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 76 10-11-2005 , 12:25 AM
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update

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# 77 10-11-2005 , 12:25 AM
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Useful info that ^

Looking very nice mate, keep going! I actually really like the whiteness of the pinball table user added image looks great - shame it will be textured by the end!

# 78 10-11-2005 , 01:24 AM
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Another update add more stuff

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# 79 10-11-2005 , 04:05 PM
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dude, your modeling rocks. I cant wait to see the whole thing textured! Are you going to make it old-looking and dirty? That would be very challenging


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# 80 10-11-2005 , 04:17 PM
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Dude, this is awesome!!

Cont wait toy see it textured, thats goonna be a "band against the head" one but the way your going at it should be mint!!

# 81 10-11-2005 , 11:45 PM
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Another update

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# 82 11-11-2005 , 12:12 AM
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So i Finish to modelised my pinball machine...

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# 83 11-11-2005 , 12:49 AM
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polys?

Are you modeling in polygons only, or are you converting anything to Sub-Divisions?

Looking better every time I check on the progress.

# 84 11-11-2005 , 12:57 AM
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IM modelised 70% in poly and 30% un sub-Division


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# 85 11-11-2005 , 01:39 AM
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I'm guessing some of the pinball obstacles, and the game board are sub-division, but I could be way off on that.

# 86 11-11-2005 , 08:43 AM
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either way its looking great, now on to the long hard texturing slog user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 87 11-11-2005 , 10:19 AM
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WOW user added image that modeling looks amazing! cant wait to see the textures.

# 88 11-11-2005 , 12:18 PM
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Global view

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# 89 14-11-2005 , 10:19 PM
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I'm start my texture....

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# 90 14-11-2005 , 10:41 PM
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Looks Magic! Well done user added image

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