This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Cheers BMS I changed my host and yesterday added all the images back up (that the previous posts were pointing to) it looks like its done the trick
Thanks magicsy I agree it could do with the darkness playing with a bit. I'll post an outdoor shot of the cello up soon to show that it is really quite light and the original photos I took seemed to darken the wood.
lol THX1138, the paduin doesnt feel ready for the trials just yet though
Just uv mapped the head/neck and have started on some texturing:
Finished the texturing this morning. Here's a couple of renders with all the bits in (ignore the stretching in the first). Basically all that is left is to play with is the shaders, find a good angle and render some large versions.
A lack of time over the holidays might mean that a variant of this will be the final entry though. Not quite photorealistic but I'm well happy with the outcome
thanks dave, THX1138 and mayafreak3
much appreciated
no progress and probably none to report unless I can get a quick few hours in before the new year. Hope everyone is having a great holiday and are looking forward to a very merry new year!
thanks guys and a BIG thanks to everyone who helped with comments & criticism over the competition period, it was greatly needed and received!
here's hoping we all do well and more importantly have learned loads of new things in the process
I believe this is the most outstanding work I have seen for the competition. The composite piece you did was jaw dropping. My projector pails in comparison. Man, I really hope you win this! THX1138 raises hand in martal arts pose again ( David Carradine impression ); " My son, you are ready".
Just seen this - thanks THX1138, it was down to your help that the render came out well
The composite was a 15minute quicky, simply clone-tooled out the original, resized the render, added a semi-transparent grey/blueish layer over the render and smoothed a couple of edges. The render actually missed the top of the cello hence the cropped composite
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