That's where I looked before but can't figure out what to do here, not only that it doesn't say which is X and Y, but they're not marked and are all 0 except scale. Which one do I have to modify?Personally I dont use mirror, I just dupe and flip in negative X y or Z scale, combine then merge verts...its a few steps more but less hassle in the long run.
Mirror has always been pretty crap to use.
TO GET THINGS TO LOOK LIKE THEY SHOULD, IE: MORE DEPTH AND SO ON - USE REFERENCE. You cant cheat anything like this as people will just pick away.
Lips need at least one more loop on them and also around the outside of the mouth. I suggest you look at reference of lips, A mouth is not flat across the face it curves around it and also the corners are recessed, again look at references.
I think the proportions need work regardless of whether its a cartoon or otherwise, the model looks very lumpy too so I'd smooth out those areas around the cheeks
EDIT: LOOK IN THE TOPOLGY THREAD FOR EXAMPLES OF LOOP LAYOUT.
Jay
I do have references. The problem is I can't figure out how to fix my current wiring.
I've noticed that no matter what I do, it just goes lumpy, mainly because my standard view shows it's a mess and I cannot figure out how to fix it without having the HQ mode look odd.
The mouth's going to be pretty much a challenge to fix, as it currently looks pretty bad and the corners of it I just can't figure out what I did wrong there. Thing is that I can't insert another edge loop without the lips ending up looking flat.