Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-04-2004 , 10:06 PM
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1st-Ever Character Model

Here is the first Character that I have ever modeled. These are pics of a High-Res version. I have a Low-Res version that I am currently trying to Rig, it also has a few tweaks to it. But I'd like any opinions on this version at the moment. Thanx.

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File Type: rar draerg model(hi-res).rar (47.7 KB, 352 views)
# 2 18-04-2004 , 04:33 AM
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Whoa.....That is an EXCELLENT model for a first try at a character!! Great work InvaZimm....Keep it up!



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# 3 18-04-2004 , 07:47 AM
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Wow... I hope you mean first model ever in MAYA. It's really good. Only thing I would change is the head. Seems a little flat in the face. Great work -- Keep it up!

# 4 18-04-2004 , 09:14 AM
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Awesome work m8, looking forward to seeing him textured.


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# 5 19-04-2004 , 12:05 AM
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Awesome work !! user added image

Masive hands.

# 6 19-04-2004 , 11:00 PM
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Its diffrent I'll give you that. I think that using a blinn shader for him will make him look like a statue. Other than that good work.


Imagination is more important than knowledge.
# 7 20-04-2004 , 03:44 AM
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Thanx everyone. Like I said before I am still obviously working on it. I am slowly but surely working on texture maps for him, but unfortunately I need to finish rigging it first. So that is taking up most of my time.
As for the blinn shader, I just put a basic blinn shader on him so that I see I could find any mistakes in the skin as I was modeling. The color on him is actually from the lights in the scene, just used to accentuate his details.


John 'Zimm' Zimmermann
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https://johnzimmermann.com

“Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - A. Einstein
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