Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 01-11-2004 , 01:15 PM
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UV's need help...

How do I mirrow the texture to the otherside??

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# 2 01-11-2004 , 01:16 PM
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otherside

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# 3 02-11-2004 , 07:15 AM
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The only thing I can think of is that the other side is another object, and you have not applied texture to it. Does it show up when rendering? The uv's are probobly the same, and it would probobly show up the same if yo apply the same texture.

# 4 02-11-2004 , 08:14 AM
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its one object I just want both sides to use the same texture, if that makes sense?

# 5 05-11-2004 , 02:32 AM
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just uv map the faces on the other side and have them line up with the uvs you have textured already, you can hold V in the uv window and snap the uvs to the other uvs so that it all lines up correctly.

# 6 05-11-2004 , 04:08 AM
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Yeah, the faces' UVs on the other side would need to take the same texture space.

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