Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-03-2005 , 10:04 PM
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aim and point constraints

Ok. Here is the arm I am making. What would be the best way to keep the claw with the arm. Should I use constraints?

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# 2 02-03-2005 , 10:05 PM
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another view

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# 3 02-03-2005 , 10:52 PM
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Gohan,
Can't you just parent the base of the claw to the last link of the arm?



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# 4 02-03-2005 , 10:54 PM
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Haha. I feel like such a noob now. I completely forgot about that. Thx alot for your help though.


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I'm up for a chat anytime.
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