Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-08-2005 , 09:25 PM
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WTF? Can't get rid of rogue geometry

Hi all. I'm having a slight issue that perhaps some of you have run into and figured out.

I have an object (canopy for a plane) and suddenly I have this rogue piece of geometry that will not delete no matter what I try.

I have tried deleting faces, edges and verts while it's in poly mode and sub-d modes. I cannot Separate or Extract it, but I can hide it and force it's Visibilty off, but it's bugging me as to why I cannot get it gone!

Any ideas?

Running Maya 7.0


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 2 20-08-2005 , 09:26 PM
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Pic didn't upload...sorry.

Attached Thumbnails

"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 3 21-08-2005 , 04:13 PM
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Check hypergraph to see if it has its own shape node. select the object, then graph the input/output connection. If you can find a node that selects just that piece, delete that node.



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# 4 04-09-2005 , 09:01 PM
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or possibly a blind data node that can occur (subd history), again see hypergraph

Jay

# 5 05-09-2005 , 12:52 AM
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Thanks all. I was able to clear this through the Hypergraph.

Steve


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
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