Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-01-2006 , 11:14 AM
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zbrush?

I was browsing through the competition forum, and everyone kept talkiing about zbrush!!! could anyone help me out and tell me what that is?!
Thanksuser added image


kik
# 2 27-01-2006 , 11:29 AM
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Hi,

ZBrush is also just like another 3D modeling type of program, but I think the main advantage of it are mainly using the brushes to modeling out the 3D models.

LINK (Hope you may find this helpful) user added image

# 3 27-01-2006 , 12:54 PM
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You can add tremendous amounts of fine detail relatively quickly, I'm only just starting out playing with ZBrush myself, it appears it's the way to go to add detail at a high pace. Check out this piece of work someone did on ZBrushCentral, solely using ZBrush, it's absolutely amazing!

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# 4 27-01-2006 , 03:53 PM
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In short, ZBrush is a 2.5D paint program. It uses a special kind of pixels, called Pixols, that contains all the colour info from regular pixels, and in addition has depth and material info. Have a look at Pixologic.com for more info


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# 5 30-01-2006 , 09:32 AM
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Thanks

Thanks a lot for your help guys! I guess I should check that out.
Ps: that's such a cool picture!


kik
# 6 30-01-2006 , 03:53 PM
Well zbrush is not at all like traditional 3d modellers... user added image It is the most innovative software i have seen in 3d. You can create base meshes with z-spheres or import an obj file.
With the base mesh you can subdivide them to very high polygon count.. with my pc it starts to lag at about 3 million polygons 2.5 will have a limit of 20 million polygons currently i believe the limit is 10 but you will need a monster to be able to work with that...
What also is very cool about zbrush is projection master you can paint in 2.5 d textures but also scars, wrinkles, pory's of skin etc and when you pick them up it will actually make the modifications on your 3d model i believe this is done through a displacment map... now when you export you can also generate normal maps, displacements maps and just save a lower subdivisions for animation for example user added image

And 2.5 is comming very very soon :bow: i really love this program it is just allot of fun to play around with.. pretty hard to make good topology though.. but there are ways to do re-toplogizing... anyway try the demo you will absolutly love it :hug:

You will want to buy a wacom with this app though i found it very hard with a mouse user added image

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