This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Because tired from painting yoda in zbrush i am, made a start at a street from a random photo i have.
i am stil finishing the yoda, but have to trade up a little in z brush, in case anyone is wondering
Hi lealar, I still have a hard time understanding what you are saying, but i saw alot of, "good" followed by something i created, so i'm okay with it:p .
I honestly don't know if i will finish it, most of the time i quit when it's time to lay out the uv's, which i find to be very hard and tedious.
But i hope i will find the courage to finish the models i start.
:p
I use mental ray, it's harder to master comparing to the maxwell renderer from what i've heard, but once i master it i think my renders will be better for it.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off