Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-04-2004 , 03:26 PM
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Street in Italy

Its hot and sunny outside so i decided to start a sunny street scene.

Early stages at the mo:

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# 2 23-04-2004 , 03:31 PM
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looks good so far.
nothing to crit

# 3 24-04-2004 , 09:30 PM
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Looks very promising. Egger to see it textured some.

# 4 24-04-2004 , 10:15 PM
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Cheers for the support. Although I havent finished modeling I've started on the texturing. I'll post an update soon.

# 5 25-04-2004 , 02:49 AM
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Coming on nicely!! Keep it up!



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# 6 26-04-2004 , 12:09 PM
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This is the pic with one of the walls textured. The lighting is poor and will be redone by the next update:

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# 7 26-04-2004 , 04:41 PM
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Here is another update, I quickly added the sky in photoshop:

still alot to do C&C needed

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# 8 26-04-2004 , 08:54 PM
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Textures looking really great so far. The sky looks a little to blue considering how close the sun will be up there to being visable and with the amount of yello in the cast of it.

# 9 26-04-2004 , 09:12 PM
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Very nice! I love the feel of this.

The bump on the bottom section of the wall is excellent; you might want to tone it down a bit on the top, though. It looks right now like someone chiseled deep holes in an otherwise smooth surface. Some more noise in the bump would also help here.

If you're going for photorealism, the blue sky looks a bit wrong considering the yellow look, like Pony said, but if this isn't exactly supposed to be realistic than it makes a very nice contrast with the yellow of the rest.

# 10 26-04-2004 , 09:13 PM
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Thanks pony. user added image The sky is only to fill the black space left in the render but i agree. It will prob end up almost pure white when i do it properly.

I need to find a way to stop the colour of the shutters casting onto the wall. Anyone know how? I'm using mental ray with final gather BTW.

# 11 26-04-2004 , 09:18 PM
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Cheers carrot juice user added image. I aggree with you on the wall I'll fiddle with the wall some more. I'm going for photorealism but might do a render with tomcat toonshade ad keep the contrasting colours.

EDIT: Still not finished modeling so will do that tonight.


Last edited by DrRobotnik; 26-04-2004 at 09:22 PM.
# 12 26-04-2004 , 09:31 PM
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hey Doc Rob

i think this'll look real nice once your done texturing, get a nice few spec maps on the wall and stuff to get a nic bit of spec coming off the stoney surfaces especially in that harsh sun, it'll add to the bump too!! and perhaps some diffuse maps i find they add that bit extra!!

Reminds me of a place in Mallorca where I used to hang out years ago with lots of beautiful Spanish women!!

Keep up the good work

Jango


Last edited by Jay; 26-04-2004 at 09:34 PM.
# 13 26-04-2004 , 09:35 PM
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Thanks Jango
I've never used spec maps but i understand the concept so will give it a go once I've finished modeling some more windows and stuff for the buildings up the street.

# 14 27-04-2004 , 09:59 PM
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Made some ivy for the wall. It almost doubles the rendering time so it won't appear again untill the final render:
What do you think?

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# 15 27-04-2004 , 10:17 PM
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I think it looks great. Maybe find a way to get the shadow from the window shutters to blur a bit. The ivy looks great, but maybe add a small stump leading up to it so it doesn't look like it's comming out of nowhere, or add some more ivy down to floor level. Keep it up!

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