looks like maybe the UVs aren't where they should be (assuming you just made a plane and assigned the material to it) so what perfecto suggested will fix the problem as he said
if you make a plane, assign the material with the texture to it and then in the channel box on the right change the width and height to what the picture is, scale everything until you get your desaired size then freeze transforms it should all work out
that's a "Ch" pronounced as a "K"
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