Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 29-07-2011 , 01:40 AM
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Join Date: Jul 2011
Posts: 5

Isometric viewing with no gaps?

Hey,

Im making a isometric project using tiles. So im making a basic wall in maya but the end result is not correct and i do not know what the heck im doing wrong.

I generated my 4 wall pieces into a single render like so:
https://i53.tinypic.com/xauflt.jpg

Then my current method was split them up in Photoshop how ever this does not work cos they don't line up as you can see below:
https://i52.tinypic.com/2z5m2za.jpg

Can some one please explain how on earth you get your renders to match up properly cos my current method is not working - my grass tiles match fine though i didn't make them so something is wrong in my approach to this.

Thanks


Last edited by sirchick; 29-07-2011 at 01:45 AM.
# 2 29-07-2011 , 06:12 PM
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Join Date: Aug 2009
Location: England
Posts: 4,472
Just flip the second item in the second pic in the horizontal in PS.........dave




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Last edited by daverave; 29-07-2011 at 10:11 PM.
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