Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-11-2011 , 07:18 AM
MayDayBC's Avatar
Registered User
Join Date: Nov 2011
Posts: 7

The Tunnel

I am working on creating The Tunnel by Abed Ibrahim

I finished modelling stage and went onto texturing/lighting

What I want to make is this:

user added image

When I finished texturing I got this:
user added image


The problem is with the Tunnel Walls and the texturing on them.
But I do not know what/how to fix it. I tried to fix the Sub_Division with tunnel walls, and then applied the Texture but the texture did not fit within the Sub_divisions instead it expanded.

If someone could please lend me a hand. Thanks

---------------------------

This is what I am trying to create
user added image


Last edited by MayDayBC; 26-11-2011 at 07:20 AM. Reason: Grammar changes
# 2 26-11-2011 , 03:55 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Looks like you need to UV map the tunnel geometry.

# 3 26-11-2011 , 08:44 PM
Registered User
Join Date: Aug 2011
Location: Sliema Malta
Posts: 497
You need to go into the place2dtexture node and repeat the UV. Doing the other option of UVing the geometry will give you the option of placing "stickers" and grunging up the surface later on. Generally speaking the texture is where you go to tweak these settings and not the subdiv of the geometry...Hope this helps.

I like how that tunnel looks. Nice vibes...

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