Materials only reflect fluids that are in the initial camera view?
Hi all!
I'm fairly new to maya, so bear with me! I have a seriously irritating problem. i'm trying to render a simple animation in which i have a reflective surface and i want it to reflect ink-drops generated by maya fluids. Here's the problem:
the fluid reflects fine ONLY where it has been rendered in the original camera view. based on what i can see in the reflection, the reflected fluid simply 'ends' at the equivalent point that it's original counterpart goes out of shot. It is particulary irritating as there are some shots in which i need the fluid to be behind the camera which is in turn facing the surfuce looking only for the reflection. in these cases, nothing at all is reflected!
I'm absolutely desparate as i have an upcoming deadline and i'm beginning to feel i have bitten off more than i can chew!!
grateful for any help at all!