Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-08-2003 , 09:01 PM
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aim constrain

Hello

I was wondering how you guys bind eyes to a skeleton without killing the aim constrain.

I have two eyes on my character aimed to a locator and another locator for the characters eye lids.

Any suggestion would be most welcome.

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# 2 04-08-2003 , 10:26 PM
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Im not sure but you might be able to put an orient constraint from the eyes to the head. (or is that a parent constraint???)


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# 3 05-08-2003 , 11:40 AM
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simplest is to parent the eyes to the head bone of the skeleton. aim constraints will still work ...

# 4 05-08-2003 , 08:19 PM
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