This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
i hate train stations. I used to work for the railroad. built too many railroad tracks and stations.
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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
looking nice. My one comment would be that the track wouldn't actually be level with the platform like that. It looks like a deathtrap as is.. The windows look a bit high.
I take that this is game architecture? The ground plane looks like it is using a lot of polys.
The ground plane in games these days do use fairly dense meshes, not only for smooth gradations, but also in the case of vertex lighting. With no vertices present, light would not shine there.
Have the wheels perpetually spin and then animate the train. You'd have to time it so the wheels don't look like they're going too fast or slow in comparison to the train's forward movement.
Originally posted by mtmckinley The ground plane in games these days do use fairly dense meshes, not only for smooth gradations, but also in the case of vertex lighting. With no vertices present, light would not shine there.
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