Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-11-2003 , 01:45 PM
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Location: Paris, France
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Texturing Help

Can anyone recommend a good source that will teach me the absolute basics of UV texture mapping in Maya? I need a step-by-step guide on how to take, say, a cube, create a UV map that I can import into Photoshop. Then I need a step-by-step on how to re-import my photoshop output and add it to my model.

All the tutorials that I have seen involve "unwrapping UV's" which I have no concept of - let alone start trying.

I looked through our tuts here but there doesnt seem to be a great one. If one of our tut makers (Kevin, Mike etc) would spend 20 minutes throwing one together, that would be AWESOME!


That'll do donkey... that'll do...
# 2 20-11-2003 , 02:14 PM
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Ignore that post... I just watched the planar/uv mapping tutorial and now I get it. Whether I can do it or not is a different question... but at least I get it! user added image


That'll do donkey... that'll do...
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