Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I'm not sure how else to explain this other than saying my rig is not working. I used the Human IK setup, and created the control rig, etc. etc....
Thread by: Sspeeder Subscribe
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Sspeeder 23-06-2016|09:37 PM
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First off I'm new to Maya and to this forum so, HI! :) So my scene is total blackness and as you move forward you see a light and the light grows...
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duka 30-05-2016|09:39 AM
Replies: 2
Views: 4,409
Hello There I have a queston, I have found a few rigged models and have downloaded the. When i apply character control of the rigged character it...
Thread by: Mortal007 Subscribe
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Ideacraft 29-05-2016|01:57 PM
Replies: 1
Views: 5,002
Hi, I import ready character models and most of these are in A-pose, not in T-pose, this is the case for both the free and paid models. I would...
Thread by: vfxthreed Subscribe
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vfxthreed 19-05-2016|11:03 AM
Replies: 2
Views: 7,892
Hi. Does anybody knows how to import an skm animation into Maya? Thank you.
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Mb24
by Mb24
12-05-2016|10:03 AM
Replies: 0
Views: 3,378
Im doing my first model (im quite new) and im already doing the rigging. I created a curve with clusters for the eyebrows, then use the ''add...
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Views: 3,730
RadiArt
by RadiArt
04-05-2016|11:02 PM
Replies: 0
Views: 3,730
Hello ! I'm creating a dog model in order to be able to animate it like in this video : https://www.youtube.com/watch?v=YncZtLaZ6kQ (first the...
Thread by: Bonoski Subscribe
Views: 4,562
Bonoski
by Bonoski
28-04-2016|03:49 PM
Replies: 1
Views: 4,562
Hi everyone, I'm having a small (read: LARGE) problem with one of my animations I have to do for uni. The problem is this. I've created my...
Thread by: niobi xd Subscribe
Views: 10,432
Bob lester 27-04-2016|01:20 PM
Replies: 4
Views: 10,432
Hi there guys! I'm very new to 3D modeling and animation. I'm trying hard to level up fast by reading/watching tutorials, but even tho sometimes I...
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Views: 3,690
BenJi2D
by BenJi2D
21-04-2016|01:06 AM
Replies: 0
Views: 3,690
Hi and thanks for looking, I want to animate multiple (a lot, maybe around a thousand) cubes falling down ( from off camera). When the falling...
Thread by: Artheus Subscribe
Views: 4,403
Artheus
by Artheus
18-04-2016|07:28 PM
Replies: 0
Views: 4,403
Hi and thanks for looking, I want to model a letter 'B' for a logo project that I'm working on but am not sure if my approach is the right way to...
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Views: 2,937
Artheus
by Artheus
18-04-2016|07:03 PM
Replies: 0
Views: 2,937
Hey there. Lately, I got a problem with moving/rotating with the middle mouse drag. When I select the controller and try to move it, only the...
Thread by: shumijey90 Subscribe
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shumijey90 13-04-2016|03:38 AM
Replies: 0
Views: 3,015
Hey guys, I modeled and textured a model into Zbrush and then exported it to Maya in order to rig it and use it in an unreal engine 4 project. But...
Thread by: Agalon Subscribe
Views: 2,731
Agalon
by Agalon
13-03-2016|08:39 PM
Replies: 0
Views: 2,731
Hello, I just released LMpicker, a Maya tool to select your character controls with simple and intuitive mouse gestures. I have been developing it...
Thread by: soslayo Subscribe
Views: 2,865
soslayo
by soslayo
03-03-2016|01:39 PM
Replies: 0
Views: 2,865
Hey Guys, I need a quick help. I am working on an Animation project, I am facing a issue and guess what, I am freaking close to the deadline. The...
Thread by: harishankar Subscribe
Views: 4,100
harishankar 29-02-2016|09:14 PM
Replies: 0
Views: 4,100
Hi everyone, I have a problem with the Trax editor when i try to blend two clips made from Human IK. Trax blend the limbs of the character (which is...
Thread by: poyo9000 Subscribe
Views: 2,872
poyo9000 23-02-2016|08:23 AM
Replies: 0
Views: 2,872
I am working on animating a 2D silhouette scene using Autodesk Maya 2015. The problem I'm having is that the character made has to be animated in...
Thread by: coyote4life Subscribe
Views: 3,806
coyote4life 11-02-2016|07:55 AM
Replies: 0
Views: 3,806
Hey guys, I have only been using Maya for about a year and I've run into a nuisance. I have modelled a robotic 'iron-man' hand and I wish to...
Thread by: AtaurRaziq Subscribe
Views: 9,202
AtaurRaziq 25-01-2016|12:06 AM
Replies: 1
Views: 9,202
Is it possible to do something like a jump, or run cycle with an nCloth attached to a character where, when they finish the loop, the cloth isn't in...
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Views: 2,706
DameonLG 22-01-2016|11:30 AM
Replies: 0
Views: 2,706
Hey all! i am new to this forum and had started to learn Maya recently.At present, i am trying to rig and animate a pressure dial gauge.Modeling is...
Thread by: khan233 Subscribe
Views: 3,424
khan233
by Gen
12-01-2016|12:52 AM
Replies: 3
Views: 3,424
Why after when I smooth bind my joint rig to mesh, it suddenly will make my mesh double translate when I am rotating my contorller and joints? ...
Thread by: computertech Subscribe
Views: 3,266
computertech 09-01-2016|11:49 PM
Replies: 1
Views: 3,266
Hello, I'm starting with rigging and I've a rigged character without feet. I've modeled a foot and I want to attach them with this character and move...
Thread by: cagateloritoo Subscribe
Views: 4,488
stwert
by stwert
08-01-2016|01:04 AM
Replies: 1
Views: 4,488
Hiya - I'm new to maya and am just trying out a simple animation. But I was wondering if anyone would be able to explain how to achieve this: ...
Thread by: laurienash Subscribe
Views: 3,251
laurienash 06-01-2016|02:11 PM
Replies: 0
Views: 3,251
Hello. how could I improve this walk cycle. It looks bit mechanic to me and missing a "character". https://youtu.be/HJmvLbF5hRg
Thread by: lauris47 Subscribe
Views: 4,058
husbyhogan 06-01-2016|12:29 PM
Replies: 5
Views: 4,058
Is there a way to constrain separate axes of rotation and use two constrains as aim and parent ? I have a character head, that I want to "aim"...
Thread by: lauris47 Subscribe
Views: 3,022
lauris47 03-01-2016|12:44 PM
Replies: 0
Views: 3,022
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